some fixes
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wt committed 2026-09-07 19:40:47 +07:00
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import CoreGraphics
#if os(iOS)
import UIKit
#endif
/// Clockwise rotation, in degrees, applied to the video-note capture so the
/// recorded QuickTime track plays upright. The camera sensor is
/// landscape-native: per Apple's videoOrientation<->videoRotationAngle
/// equivalence a portrait recording needs a 90-degree clockwise rotation
/// (a QuickTime track matrix), never 0 — 0 leaves the circle sideways.
enum VideoNoteRotationPolicy {
enum InterfaceOrientation: Equatable, Sendable {
case portrait
case portraitUpsideDown
case landscapeLeft
case landscapeRight
}
static func angle(for orientation: InterfaceOrientation) -> CGFloat {
switch orientation {
case .portrait: return 90
case .portraitUpsideDown: return 270
case .landscapeLeft: return 180
case .landscapeRight: return 0
}
}
#if os(iOS)
/// The orientation of the interface the user actually sees. The device
/// sensor (UIDevice.current.orientation) can report landscape or
/// face-up while the app stays portrait, which is exactly how a
/// portrait circle ended up encoded sideways.
static var currentInterfaceOrientation: InterfaceOrientation {
let orientation = UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first { $0.activationState == .foregroundActive }?
.interfaceOrientation
switch orientation {
case .portraitUpsideDown: return .portraitUpsideDown
case .landscapeLeft: return .landscapeLeft
case .landscapeRight: return .landscapeRight
default: return .portrait
}
}
#endif
}