import SwiftUI @main @MainActor struct LumaApp: App { @StateObject private var model = AppModel() @Environment(\.scenePhase) private var scenePhase var body: some Scene { WindowGroup { RootView(model: model) .tint(Color(red: 0.14, green: 0.56, blue: 0.96)) .onChange(of: scenePhase) { _, phase in model.setApplicationActive(phase == .active) } } #if os(macOS) .defaultSize(width: 1_080, height: 720) #endif } }