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Luma/Sources/Shared/Models/MessageReplySwipePolicy.swift
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updated up
2026-09-06 01:23:27 +07:00

64 lines
2.7 KiB
Swift

import CoreGraphics
struct MessageReplySwipePolicy {
static let triggerDistance: CGFloat = 64
/// Horizontal travel required before the indicator starts following the
/// finger; keeps per-cell state untouched during ordinary scrolling.
static let activationDistance: CGFloat = 24
static let maximumOffset: CGFloat = 76
/// Ratio required to lock the gesture into a reply swipe. Mostly vertical
/// timeline scrolls (even diagonal ones) never reach it.
static let lockDominance: CGFloat = 1.6
/// Relaxed ratio once locked, so the finger can drift while finishing
/// the swipe without it being cancelled by the scroll view.
static let followDominance: CGFloat = 1.05
/// Whether this translation can lock the gesture as a horizontal swipe.
/// Both directions are accepted, and the lock is only available early:
/// once the finger has travelled mostly vertically the scroll view owns
/// the touch and the swipe must never activate for the rest of that
/// gesture.
static func canLock(_ translation: CGSize) -> Bool {
abs(translation.height) <= 24
&& isHorizontal(translation, dominance: lockDominance)
&& abs(translation.width) >= activationDistance * 0.5
}
static func isHorizontal(_ translation: CGSize) -> Bool {
isHorizontal(translation, dominance: lockDominance)
}
/// Visual offset of the bubble: negative for a left swipe, positive for
/// a right swipe, zero while the movement is not clearly horizontal.
static func offset(locked: Bool, translation: CGSize) -> CGFloat {
let dominance = locked ? followDominance : lockDominance
guard isHorizontal(translation, dominance: dominance) else { return 0 }
let width = abs(translation.width)
guard width >= activationDistance else { return 0 }
let distance = min((width - activationDistance) * 0.72 + 12, maximumOffset)
return translation.width < 0 ? -distance : distance
}
static func shouldReply(
locked: Bool,
translation: CGSize,
predictedEndTranslation: CGSize
) -> Bool {
let candidate = abs(predictedEndTranslation.width) > abs(translation.width)
? predictedEndTranslation
: translation
let dominance = locked ? followDominance : lockDominance
return isHorizontal(candidate, dominance: dominance)
&& abs(candidate.width) >= triggerDistance
}
static func progress(for offset: CGFloat) -> CGFloat {
min(1, abs(offset) / triggerDistance)
}
private static func isHorizontal(_ translation: CGSize, dominance: CGFloat) -> Bool {
abs(translation.width) > abs(translation.height) * dominance
}
}