199d7ee made read() return the new ReadResult::Timeout for every read
timeout and leave the connection open. The compile-time server default
(CPPHTTPLIB_WEBSOCKET_SERVER_READ_TIMEOUT_SECOND, 300s) is always in
effect, so a handler written as `while (ws.read(msg))`, the form the
README's Quick Start uses, no longer ended when a peer went quiet:
Timeout is non-zero, so the loop ran its body again with the previous
message still in `msg`, and the worker the backstop is meant to reclaim
was never released. Nothing caught it because every test of the new
result set a timeout explicitly and checked the result by value, and the
heartbeat tests keep the connection alive with pings.
The two timeouts mean different things. One the caller sets through
set_read_timeout() is a request for control back, and is reported as
Timeout on a still-open connection. The compile-time default is a
backstop against a peer that has gone quiet, and elapsing it is now a
failure again: read() returns Fail and closes the connection, as it did
before 199d7ee. WebSocket tracks whether set_read_timeout() was called,
and WebSocketClient carries the same flag over to the WebSocket it
creates on connect().
Tests use the heartbeat binary, which compiles both defaults down to 3s:
a `while (ws.read(msg))` server handler runs its body once and exits
when the client falls silent, and a client that never set a timeout gets
Fail with the connection closed. The README and cookbook now say which
timeout produces Timeout.
Claude-Session: https://claude.ai/code/session_01EF5uZ1X2kaHhqJ8VgfjVaQ
read() collapsed every failure into Fail and marked the connection closed with
it, so a read timeout could not be used to get control back and send on the
same connection -- it killed the connection instead. The information was
already there and thrown away: SocketStream::read records Error::Timeout, and
read_websocket_frame flattened it into a bool.
ReadResult gains Timeout, reported only when the timeout elapsed on a frame
boundary with nothing consumed, which is the only case where the stream can be
read again. Every multi-byte field now loops until it has its bytes, which also
fixes a frame header straddling the read buffer's boundary failing the frame:
Stream::read is allowed to return less than asked for, and only the payload
was reading in a loop.
ws::WebSocket::set_read_timeout() lets a server handler bound its own reads,
and WebSocketClient::set_read_timeout() now reaches an already-open connection
instead of only seeding the next connect().
The read timeout macro splits in two. A client waits forever by default -- a
read timeout is the caller's tool for taking back control, not a liveness
check, which is ping/pong's job -- while a server keeps the 300s that reclaims
a worker from a peer gone quiet. Defining the old name still sets both.
Also record a reason on the two WebSocketSSLStream::read failure paths that
returned -1 without one, so get_error() cannot report a previous call's
timeout, and make SocketStream's read timeout atomic now that it can be
changed while a read is in flight.
- Added `set_websocket_max_missed_pongs` method to configure unresponsive-peer detection.
- Updated README and documentation to clarify WebSocket limitations and features.
- Introduced tests for detecting non-responsive peers and ensuring responsive peers do not trigger timeouts.
* WebSocket support
* Validate selected subprotocol in WebSocket handshake
* Fix problem with a Unit test
* Dynamic Thread Pool support
* Fix race condition in new Dynamic ThreadPool