From 2cbb4e53bc609aab54b299e54ffbac47a2ef9fd4 Mon Sep 17 00:00:00 2001 From: TolaMironcenko Date: Wed, 3 Jul 2024 07:53:31 +0700 Subject: [PATCH] picom config and dwm added keybind to change master window --- dwm/dwm/config.h | 2 +- dwm/dwm/dwm | Bin 67728 -> 67728 bytes dwm/dwm/dwm.o | Bin 59928 -> 59984 bytes picom/picom.conf | 359 ----------------------------------------------- 4 files changed, 1 insertion(+), 360 deletions(-) diff --git a/dwm/dwm/config.h b/dwm/dwm/config.h index 3fbfc0e..4e4576f 100644 --- a/dwm/dwm/config.h +++ b/dwm/dwm/config.h @@ -88,7 +88,7 @@ static const Key keys[] = { { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY, XK_h, setmfact, {.f = -0.05} }, { MODKEY, XK_l, setmfact, {.f = +0.05} }, - // { MODKEY, XK_Return, zoom, {0} }, + { MODKEY, XK_w, zoom, {0} }, { MODKEY, XK_Tab, view, {0} }, { MODKEY, XK_q, killclient, {0} }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, diff --git a/dwm/dwm/dwm b/dwm/dwm/dwm index 40ff1a0fd7ce497f78df79bff15189da55f7cb5b..dfcc5d12071323d029dd2551b4989aa2737429d8 100755 GIT binary patch delta 730 zcmbO*k!1o9UEuUEVgLh=i8tF73l2g!==2I!hjg0AxIF(J{gD9IYnUlF*q#{pw zde2^_WLD+y#C%D%*Xgp8pKPAPY$GBGGoAyYoT0%7!l;=1QCysH!em7WamEcGQgR2> zL2#9)Au2CS4wMl0{D3CgTn&-^fhHbs1tKnR2tvb5i=7VP8%*8^v?~BjmT?M1wqWu@ zpzH)R*_&+;*$tBgCB>aCpvlgF%6>o-hr19>+~LY(D@i>@gUOka`iu&bX97uq$tQti zz~rAml3}u@ls?mk%afy|^b{XlhS>b!FocHrW_cBaFEII|lsM2RAUXMil)z*IX%5DM z$%@kAlNF=|CMQU9Otz5LV0t`hbCPtM$|i?G1ODtF28JO1ZRH_`mwb9xH*9VwXkui% zwVAodnvv0Nvwd-b1moS!3%W0uZk}*3f?1>-Vh_XPNl*rm+I;7T4JXhV$#e3I6_YK` ztp~dNC78{5KAv&@WJ9C+%`eV3aB)6>`n+Ls;jMPYhRr{3m1{6oOfO_+)aMLPhZq>J qeI+yFcScTFIw_dGl9kb%vjQ5e71Lh=xq=N)E{s;#Zpg+M&jbLdx}ZD& delta 656 zcmbO*k!1o9UEnk@VgLh!i8tF7Cme)u(CH3gsQBha#&kxU$_n@($_gfPGS`cII{Mtq zCEUa!RLD29`iAnt)hFDJZ=S9PJzfynEVhZ zy8%u1W*bEI!el{7aiI@rvNPHyXG!WYI!vA^sn2LI`6Q53nEVq+3QX3N(q{~q94V#G z#BgPDmy{mohszL?K1?o@6xaH37{Y_O{Q*=~;0UVt@~X+Nr1U09b4*r{)|hMnqyvC- zf;7kG2I&Ts$p@GuHaQd;@OK9>Fa+^$D-SWelV&CEsCjEr%c?TZs6 z82@fw(0##la)6P-=7NI}%$r{vG2mpJFj?}PJmZYXmgm+pT1=5@$?*3FHbcfO26p!*)Y9#&{+G37(o# diff --git a/dwm/dwm/dwm.o b/dwm/dwm/dwm.o index 9fc50640bfe002f58e583b901356861371c2dd0f..ec320e5f973dd9fe099103145ab1c6a7e9dd5fa5 100644 GIT binary patch delta 1506 zcmZ{kO=uHA7=|<1)Naxs+ZH-WEi@6qR^$2L z^bJAjB1*3NDkbyU1N!3vnFVWt!u(}Xo4%rSkdk(AyN{5p7Qb_k;F`s|dpv^ z)1(dFpE*IkYOkNn3go30%`^sZ)cvBb6Gv0aHw1DC^6zKKV{PEWm_UAO3;BJ5-Q35+ z2D@8b61<*(c5=#h)65=Xwt*!K&U%OgPYcQG_!_k6#Kn zD`OBhXt>{3^XBk1;?iW5%5~JPdeG^tRv?3}%F&_o4%H!VP%sS%bVCGjz03b-&>=~P zuG6sG;EdQ_pPpq^Q%F^gUUR8lbxn>kSAyoxG#oqje`V$-;hUYyQRXUDSLG;k^{Q)f zl(`ZZc5dTQxr<0;jxtxNx++I&xwdO^l(`aQHZWH_Dt8L0%u(jzzlT)iXf4-vO^z~G zf>Z%>{YT|Sk;)upu2OYXj@EJ)3beUYM?)C$9jpR{m4eu9a%9gwkoM!ASo<{D#!pCX zwhr0wt!uCo&sOZaW~k0Q#P#fn!009och%9q3}HV4X{6J2)K2xe-(MCMHz|a+B>!=D zMg;?B#&M>_omm00MZ=%C3T-acA&#`j(RP=XU<#?!mHPsoHAnFTVYz$}Z&9n9@Or+$xt(D$59yr*sX%Tg0dhqo zKFCb8La=hm@0)b24rrd}gvm+>tEDRmY;)Kq!NN8R@!bR#Ok+C^Ic!z1c2EBU-ai(B delta 1465 zcmZ{kK}Zx)7{~YRXzr{YMu^@n8LOAr71FgREy#7dXhEP|v@YpQO?20b1|GDNM8Ry| zWg`geV%~O{4iOc*bWtdnG2Pum!7i5WM$lLXgAUs_^XB3Dz=3&>_y4`$_YJ!`tzc;d{b>98O=Z0O~|4)bZ>?r$xi*MBdw5*ueys~?au7022Lz|5AFB1%w6Q9=i?Vj@ zQ->taUU1o03=%qRS0%P0IJxnjX=UqVO@1Gvj0`XI4x)phcY>~az+(iT7#`>`g2V-5 zMt}@L+Mxbe9rJlT-c5y)K}ialHz^ju5tL0uet3oLRv?N=A0~YNAjCJZTK&;#SDj~9 zVFhVQpxo7M*Ayss6(FCfKYZe7W$q3_7t)wOxvSc4N}$};ZPyeicNNH5eH)JJyKnUs zD0fxcO$qd{ujQHo<*outTiDlgT;DX(m_WI!+HOjqhkY&A6exG`Ki$T@@^O9RNMi!! zu4=m}ff}roD+30)>jHh`{O&rC9BnSvP#=1KptMbgUOA~L&;#q$$LnuRUS$y*y==1H zYOC5mXTJv$ISTVRMXox@0AzF2zbNc)a=xZz*hi`gRB>n$+VT_%SnZ^fyo4c4Jb6X- zImv5S!lWm!TyAj^v!AT$@KzfYjg&oDX; zQKT_}b~^4N#F453)z2|E2`dG9J|ocRSw_o3J{@4W*{J;}^fuwS82TO|WB?|1`|-d@ z?{<5OAGr#@cQ4^t8QP1u*9$PY*GooWZ7)LBp@LCy7~0Fd?r*~|iIZyt_HUemOxZfO hD&+_XL#PrV<1m3^E3Dxdgi0kM&+oAEUm;x%{09o!7aafq diff --git a/picom/picom.conf b/picom/picom.conf index 9afc3e9..2cb8a91 100644 --- a/picom/picom.conf +++ b/picom/picom.conf @@ -1,48 +1,10 @@ ################################# # Shadows # ################################# - - -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, -# unless explicitly requested using the wintypes option. -# -# shadow = false shadow = true; - -# The blur radius for shadows, in pixels. (defaults to 12) -# shadow-radius = 12 shadow-radius = 7; - -# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) -# shadow-opacity = .75 - -# The left offset for shadows, in pixels. (defaults to -15) -# shadow-offset-x = -15 shadow-offset-x = -7; - -# The top offset for shadows, in pixels. (defaults to -15) -# shadow-offset-y = -15 shadow-offset-y = -7; - -# Red color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-red = 0 - -# Green color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-green = 0 - -# Blue color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-blue = 0 - -# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) -# shadow-color = "#000000" - -# Specify a list of conditions of windows that should have no shadow. -# -# examples: -# shadow-exclude = "n:e:Notification"; -# -# shadow-exclude = [] shadow-exclude = [ "name = 'Notification'", "class_g = 'Conky'", @@ -51,149 +13,35 @@ shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ]; -# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. -# clip-shadow-above = [] - -# Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use -# shadow-exclude-reg = "x10+0+0" -# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. -# -# shadow-exclude-reg = "" - -# Crop shadow of a window fully on a particular monitor to that monitor. This is -# currently implemented using the X RandR extension. -# crop-shadow-to-monitor = false - - ################################# # Fading # ################################# - -# Fade windows in/out when opening/closing and when opacity changes, -# unless no-fading-openclose is used. -# fading = false fading = true; - -# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 fade-in-step = 0.03; - -# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 fade-out-step = 0.03; -# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 - -# Specify a list of conditions of windows that should not be faded. -# fade-exclude = [] - -# Do not fade on window open/close. -# no-fading-openclose = false - -# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. -# no-fading-destroyed-argb = false - - ################################# # Transparency / Opacity # ################################# - - -# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -# inactive-opacity = 1 inactive-opacity = 0.95; - -# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) -# frame-opacity = 1.0 frame-opacity = 0.9; - -# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. -# inactive-opacity-override = true inactive-opacity-override = false; - -# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -# active-opacity = 1.0 - -# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -# inactive-dim = 0.0 - -# Specify a list of conditions of windows that should never be considered focused. -# focus-exclude = [] focus-exclude = [ "class_g = 'Cairo-clock'" ]; -# Use fixed inactive dim value, instead of adjusting according to window opacity. -# inactive-dim-fixed = 1.0 - -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other -# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. -# example: -# opacity-rule = [ "80:class_g = 'URxvt'" ]; -# -# opacity-rule = [] - - ################################# # Corners # ################################# - -# Sets the radius of rounded window corners. When > 0, the compositor will -# round the corners of windows. Does not interact well with -# `transparent-clipping`. corner-radius = 10 - -# Exclude conditions for rounded corners. rounded-corners-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; - ################################# # Background-Blurring # ################################# - - -# Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = -# blur-size = 12 -# -# blur-deviation = false -# -# blur-strength = 5 - -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. -# The name of the switch may change without prior notifications. -# -# blur-background = false - -# Blur background of windows when the window frame is not opaque. -# Implies: -# blur-background -# Bad in performance, with driver-dependent behavior. The name may change. -# -# blur-background-frame = false - - -# Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false - - -# Specify the blur convolution kernel, with the following format: -# example: -# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# -# blur-kern = "" blur-kern = "3x3box"; - - -# Exclude conditions for background blur. -# blur-background-exclude = [] blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", @@ -203,224 +51,17 @@ blur-background-exclude = [ ################################# # General Settings # ################################# - -# Enable remote control via D-Bus. See the man page for more details. -# dbus = true - -# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. -# daemon = false - -# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. -# `xrender` is the default one. -# backend = "glx" -# backend = "xrender"; - -# Use higher precision during rendering, and apply dither when presenting the -# rendered screen. Reduces banding artifacts, but might cause performance -# degradation. Only works with OpenGL. dithered-present = false; - -# Enable/disable VSync. -# vsync = false vsync = true; - -# Try to detect WM windows (a non-override-redirect window with no -# child that has 'WM_STATE') and mark them as active. -# -# mark-wmwin-focused = false mark-wmwin-focused = true; - -# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. -# mark-ovredir-focused = false mark-ovredir-focused = true; - -# Try to detect windows with rounded corners and don't consider them -# shaped windows. The accuracy is not very high, unfortunately. -# -# detect-rounded-corners = false detect-rounded-corners = true; - -# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. -# -# detect-client-opacity = false detect-client-opacity = true; - -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, -# provided that the WM supports it. -# -# use-ewmh-active-win = false - -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. -# -# unredir-if-possible = false - -# Delay before unredirecting the window, in milliseconds. Defaults to 0. -# unredir-if-possible-delay = 0 - -# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. -# unredir-if-possible-exclude = [] - -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows -# in the same group focused at the same time. -# -# detect-transient = false detect-transient = true; - -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. This usually means windows from the same application -# will be considered focused or unfocused at the same time. -# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. -# -# detect-client-leader = false - -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). -# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. -# -# resize-damage = 1 - -# Specify a list of conditions of windows that should be painted with inverted color. -# Resource-hogging, and is not well tested. -# -# invert-color-include = [] - -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. -# My tests show a 15% performance boost. Recommended. -# glx-no-stencil = true; - -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, -# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). -# Recommended if it works. -# -# glx-no-rebind-pixmap = false - -# Disable the use of damage information. -# This cause the whole screen to be redrawn every time, instead of the part of the screen -# has actually changed. Potentially degrades the performance, but might fix some artifacts. -# The opposing option is use-damage -# -# no-use-damage = false use-damage = true; - -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers -# with GLX backend for some users. -# -# xrender-sync-fence = false - -# GLX backend: Use specified GLSL fragment shader for rendering window -# contents. Read the man page for a detailed explanation of the interface. -# -# window-shader-fg = "default" - -# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar -# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. -# -# window-shader-fg-rule = [ -# "my_shader.frag:window_type != 'dock'" -# ] - -# Force all windows to be painted with blending. Useful if you -# have a glx-fshader-win that could turn opaque pixels transparent. -# -# force-win-blend = false - -# Do not use EWMH to detect fullscreen windows. -# Reverts to checking if a window is fullscreen based only on its size and coordinates. -# -# no-ewmh-fullscreen = false - -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) -# -# max-brightness = 1.0 - -# Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. -# -# transparent-clipping = false - -# Specify a list of conditions of windows that should never have transparent -# clipping applied. Useful for screenshot tools, where you need to be able to -# see through transparent parts of the window. -# -# transparent-clipping-exclude = [] - -# Set the log level. Possible values are: -# "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file -# using *--log-file*, since it can generate a huge stream of logs. -# -# log-level = "debug" log-level = "warn"; - -# Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. -# When setting this option from the config file, it is recommended to use an absolute path. -# -# log-file = "/path/to/your/log/file" - -# Show all X errors (for debugging) -# show-all-xerrors = false - -# Write process ID to a file. -# write-pid-path = "/path/to/your/log/file" - -# Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", -# "tooltip", "notification", "combo", and "dnd". -# -# Following per window-type options are available: :: -# -# fade, shadow::: -# Controls window-type-specific shadow and fade settings. -# -# opacity::: -# Controls default opacity of the window type. -# -# focus::: -# Controls whether the window of this type is to be always considered focused. -# (By default, all window types except "normal" and "dialog" has this on.) -# -# full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it -# transparent, and you want shadows in those areas. -# -# clip-shadow-above::: -# Controls whether shadows that would have been drawn above the window should -# be clipped. Useful for dock windows that should have no shadow painted on top. -# -# redir-ignore::: -# Controls whether this type of windows should cause screen to become -# redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, -# you can set this to `true`. -# wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };