dwm picom added
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// SPDX-License-Identifier: MPL-2.0
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// Copyright (c) Yuxuan Shui <yshuiv7@gmail.com>
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#include <assert.h>
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#include <math.h>
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#include "compiler.h"
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#include "kernel.h"
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#include "log.h"
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#include "utils.h"
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/// Sum a region convolution kernel. Region is defined by a width x height rectangle whose
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/// top left corner is at (x, y)
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double sum_kernel(const conv *map, int x, int y, int width, int height) {
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double ret = 0;
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// Compute sum of values which are "in range"
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int xstart = normalize_i_range(x, 0, map->w),
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xend = normalize_i_range(width + x, 0, map->w);
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int ystart = normalize_i_range(y, 0, map->h),
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yend = normalize_i_range(height + y, 0, map->h);
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assert(yend >= ystart && xend >= xstart);
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int d = map->w;
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if (map->rsum) {
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// See sum_kernel_preprocess
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double v1 = xstart ? map->rsum[(yend - 1) * d + xstart - 1] : 0;
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double v2 = ystart ? map->rsum[(ystart - 1) * d + xend - 1] : 0;
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double v3 = (xstart && ystart) ? map->rsum[(ystart - 1) * d + xstart - 1] : 0;
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return map->rsum[(yend - 1) * d + xend - 1] - v1 - v2 + v3;
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}
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for (int yi = ystart; yi < yend; yi++) {
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for (int xi = xstart; xi < xend; xi++) {
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ret += map->data[yi * d + xi];
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}
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}
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return ret;
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}
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double sum_kernel_normalized(const conv *map, int x, int y, int width, int height) {
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double ret = sum_kernel(map, x, y, width, height);
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if (ret < 0) {
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ret = 0;
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}
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if (ret > 1) {
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ret = 1;
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}
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return ret;
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}
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static inline double attr_const gaussian(double r, double x, double y) {
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// Formula can be found here:
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// https://en.wikipedia.org/wiki/Gaussian_blur#Mathematics
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// Except a special case for r == 0 to produce sharp shadows
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if (r == 0)
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return 1;
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return exp(-0.5 * (x * x + y * y) / (r * r)) / (2 * M_PI * r * r);
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}
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conv *gaussian_kernel(double r, int size) {
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conv *c;
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int center = size / 2;
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double t;
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assert(size % 2 == 1);
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c = cvalloc(sizeof(conv) + (size_t)(size * size) * sizeof(double));
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c->w = c->h = size;
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c->rsum = NULL;
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t = 0.0;
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for (int y = 0; y < size; y++) {
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for (int x = 0; x < size; x++) {
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double g = gaussian(r, x - center, y - center);
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t += g;
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c->data[y * size + x] = g;
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}
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}
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for (int y = 0; y < size; y++) {
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for (int x = 0; x < size; x++) {
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c->data[y * size + x] /= t;
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}
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}
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return c;
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}
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/// Estimate the element of the sum of the first row in a gaussian kernel with standard
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/// deviation `r` and size `size`,
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static inline double estimate_first_row_sum(double size, double r) {
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double factor = erf(size / r / sqrt(2));
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double a = exp(-0.5 * size * size / (r * r)) / sqrt(2 * M_PI) / r;
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return a / factor;
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}
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/// Pick a suitable gaussian kernel radius for a given kernel size. The returned radius
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/// is the maximum possible radius (<= size*2) that satisfies no sum of the rows in
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/// the kernel are less than `row_limit` (up to certain precision).
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static inline double gaussian_kernel_std_for_size(int size, double row_limit) {
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assert(size > 0);
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if (row_limit >= 1.0 / 2.0 / size) {
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return size * 2;
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}
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double l = 0, r = size * 2;
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while (r - l > 1e-2) {
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double mid = (l + r) / 2.0;
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double vmid = estimate_first_row_sum(size, mid);
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if (vmid > row_limit) {
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r = mid;
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} else {
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l = mid;
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}
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}
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return (l + r) / 2.0;
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}
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/// Create a gaussian kernel with auto detected standard deviation. The choosen standard
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/// deviation tries to make sure the outer most pixels of the shadow are completely
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/// transparent, so the transition from shadow to the background is smooth.
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///
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/// @param[in] shadow_radius the radius of the shadow
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conv *gaussian_kernel_autodetect_deviation(int shadow_radius) {
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assert(shadow_radius >= 0);
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int size = shadow_radius * 2 + 1;
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if (shadow_radius == 0) {
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return gaussian_kernel(0, size);
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}
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double std = gaussian_kernel_std_for_size(shadow_radius, 1.0 / 256.0);
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return gaussian_kernel(std, size);
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}
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/// preprocess kernels to make shadow generation faster
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/// shadow_sum[x*d+y] is the sum of the kernel from (0, 0) to (x, y), inclusive
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void sum_kernel_preprocess(conv *map) {
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if (map->rsum) {
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free(map->rsum);
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}
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auto sum = map->rsum = ccalloc(map->w * map->h, double);
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sum[0] = map->data[0];
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for (int x = 1; x < map->w; x++) {
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sum[x] = sum[x - 1] + map->data[x];
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}
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const int d = map->w;
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for (int y = 1; y < map->h; y++) {
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sum[y * d] = sum[(y - 1) * d] + map->data[y * d];
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for (int x = 1; x < map->w; x++) {
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double tmp = sum[(y - 1) * d + x] + sum[y * d + x - 1] -
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sum[(y - 1) * d + x - 1];
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sum[y * d + x] = tmp + map->data[y * d + x];
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}
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}
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}
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// vim: set noet sw=8 ts=8 :
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