Dynamically manage service states based on user defined conditions

Old event system has been replaced with a more generic condition
concept. The idea is that finit plugins may provide arbitrary
conditions that services may specify as dependencies that they require
to run.

In order to accomodate this, the service management has been
redesigned to use a state machine.
This commit is contained in:
Tobias Waldekranz committed 2016-01-05 15:01:58 +01:00
1 parent 7a3408c173
commit 2232aea0f7
17 files changed
+879 -736

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#include <libgen.h>
#include <libite/lite.h>
#include <stdio.h>
#include <utime.h>
#include "finit.h"
#include "cond.h"
#include "service.h"
int cond_set_path(const char *path, enum cond_state new)
{
static char dir[MAX_ARG_LEN];
enum cond_state old;
old = cond_get_path(path);
switch (new) {
case COND_ON:
strlcpy(dir, path, sizeof(dir));
makepath(dirname(dir));
touch(path);
utime(path, NULL);
break;
case COND_OFF:
unlink(path);
break;
default:
_e("Invalid condition state");
return 0;
}
return new != old;
}
static void cond_update(const char *name)
{
svc_t *svc;
_d("%s", name);
for (svc = svc_iterator(1); svc; svc = svc_iterator(0)) {
if (svc->type != SVC_TYPE_SERVICE ||
!svc->cond[0] ||
(name && !cond_affects(name, svc->cond))) {
continue;
}
_d("%s: match <%s> %s", name, svc->cond, svc->cmd);
service_step(svc);
}
}
void cond_set(const char *name)
{
_d("%s", name);
if (!cond_set_path(cond_path(name), COND_ON))
return;
cond_update(name);
}
void cond_clear(const char *name)
{
_d("%s", name);
if (!cond_set_path(cond_path(name), COND_OFF))
return;
cond_update(name);
}
void cond_reload(void)
{
_d("");
cond_set_path(COND_RECONF, COND_ON);
cond_update(NULL);
}
/**
* Local Variables:
* version-control: t
* indent-tabs-mode: t
* c-file-style: "linux"
* End:
*/