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Fix handling of WS handshake error response
Check response code, make sure it's 101. Pass http_message to the client to keep it appraised. This represents a slight change in the API - in case of an error MG_EV_WEBSOCKET_HANDSHAKE_DONE will now be delivered where previosuly connection would just hang. Clients that do not examine the argument may for a moment think handshake has succeeded but in fact connection will be closed immediately. CL: mg: Fix handling of WS handshake error response PUBLISHED_FROM=645a43d9e5bee216e54411f85827c9b974e9a7d1
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8 files changed
+108
-58
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+17
-10
@@ -827,16 +827,23 @@ void mg_http_handler(struct mg_connection *nc, int ev,
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/* Do nothing, request is not yet fully buffered */
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}
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#if MG_ENABLE_HTTP_WEBSOCKET
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else if (nc->listener == NULL &&
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mg_get_http_header(hm, "Sec-WebSocket-Accept")) {
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else if (nc->listener == NULL && (nc->flags & MG_F_IS_WEBSOCKET)) {
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/* We're websocket client, got handshake response from server. */
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/* TODO(lsm): check the validity of accept Sec-WebSocket-Accept */
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mbuf_remove(io, req_len);
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nc->proto_handler = mg_ws_handler;
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nc->flags |= MG_F_IS_WEBSOCKET;
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mg_call(nc, nc->handler, nc->user_data, MG_EV_WEBSOCKET_HANDSHAKE_DONE,
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NULL);
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mg_ws_handler(nc, MG_EV_RECV, ev_data MG_UD_ARG(user_data));
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DBG(("%p WebSocket upgrade code %d", nc, hm->resp_code));
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if (hm->resp_code == 101 &&
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mg_get_http_header(hm, "Sec-WebSocket-Accept")) {
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/* TODO(lsm): check the validity of accept Sec-WebSocket-Accept */
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mg_call(nc, nc->handler, nc->user_data, MG_EV_WEBSOCKET_HANDSHAKE_DONE,
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hm);
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mbuf_remove(io, req_len);
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nc->proto_handler = mg_ws_handler;
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mg_ws_handler(nc, MG_EV_RECV, ev_data MG_UD_ARG(user_data));
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} else {
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mg_call(nc, nc->handler, nc->user_data, MG_EV_WEBSOCKET_HANDSHAKE_DONE,
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hm);
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nc->flags |= MG_F_CLOSE_IMMEDIATELY;
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mbuf_remove(io, req_len);
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}
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} else if (nc->listener != NULL &&
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(vec = mg_get_http_header(hm, "Sec-WebSocket-Key")) != NULL) {
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struct mg_http_endpoint *ep;
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@@ -867,7 +874,7 @@ void mg_http_handler(struct mg_connection *nc, int ev,
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mg_ws_handshake(nc, vec, hm);
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}
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mg_call(nc, nc->handler, nc->user_data, MG_EV_WEBSOCKET_HANDSHAKE_DONE,
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NULL);
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hm);
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mg_ws_handler(nc, MG_EV_RECV, ev_data MG_UD_ARG(user_data));
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}
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}
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+4
-2
@@ -106,7 +106,7 @@ struct mg_ssi_call_ctx {
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#if MG_ENABLE_HTTP_WEBSOCKET
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#define MG_EV_WEBSOCKET_HANDSHAKE_REQUEST 111 /* struct http_message * */
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#define MG_EV_WEBSOCKET_HANDSHAKE_DONE 112 /* NULL */
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#define MG_EV_WEBSOCKET_HANDSHAKE_DONE 112 /* struct http_message * */
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#define MG_EV_WEBSOCKET_FRAME 113 /* struct websocket_message * */
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#define MG_EV_WEBSOCKET_CONTROL_FRAME 114 /* struct websocket_message * */
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#endif
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@@ -145,7 +145,9 @@ struct mg_ssi_call_ctx {
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* - MG_EV_WEBSOCKET_HANDSHAKE_REQUEST: server has received the WebSocket
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* handshake request. `ev_data` contains parsed HTTP request.
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* - MG_EV_WEBSOCKET_HANDSHAKE_DONE: server has completed the WebSocket
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* handshake. `ev_data` is `NULL`.
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* handshake. `ev_data` is a `struct http_message` containing the
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* client's request (server mode) or server's response (client).
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* In client mode handler can examine `resp_code`, which should be 101.
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* - MG_EV_WEBSOCKET_FRAME: new WebSocket frame has arrived. `ev_data` is
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* `struct websocket_message *`
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*
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@@ -478,6 +478,8 @@ void mg_send_websocket_handshake3v(struct mg_connection *nc,
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}
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mg_printf(nc, "\r\n");
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nc->flags |= MG_F_IS_WEBSOCKET;
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mbuf_free(&auth);
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}
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