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@@ -0,0 +1,25 @@
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PROG ?= example # Program we are building
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DELETE = rm -rf # Command to remove files
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OUT ?= -o $(PROG) # Compiler argument for output file
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SOURCES = main.c mongoose.c # Source code files
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CFLAGS = -W -Wall -Wextra -g -I. # Build options
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# Mongoose build options. See https://mongoose.ws/documentation/#build-options
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#CFLAGS_MONGOOSE += -DMG_ENABLE_LINES
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ifeq ($(OS),Windows_NT) # Windows settings. Assume MinGW compiler. To use VC: make CC=cl CFLAGS=/MD OUT=/Feprog.exe
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PROG ?= example.exe # Use .exe suffix for the binary
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CC = gcc # Use MinGW gcc compiler
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CFLAGS += -lws2_32 # Link against Winsock library
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DELETE = cmd /C del /Q /F /S # Command prompt command to delete files
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OUT ?= -o $(PROG) # Build output
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endif
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all: $(PROG) # Default target. Build and run program
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$(RUN) ./$(PROG) $(ARGS)
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$(PROG): $(SOURCES) # Build program from sources
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$(CC) $(SOURCES) $(CFLAGS) $(CFLAGS_MONGOOSE) $(CFLAGS_EXTRA) $(OUT)
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clean: # Cleanup. Delete built program and all build artifacts
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$(DELETE) $(PROG) *.o *.obj *.exe *.dSYM
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@@ -0,0 +1 @@
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See detailed tutorial at https://mongoose.ws/tutorials/websocket/json-rpc-over-websocket/
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@@ -0,0 +1,84 @@
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// Copyright (c) 2020 Cesanta Software Limited
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// All rights reserved
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//
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// See https://mongoose.ws/tutorials/json-rpc-over-websocket/
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#include "mongoose.h"
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static const char *s_listen_on = "ws://localhost:8000";
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static const char *s_web_root = "web_root";
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static struct mg_rpc *s_rpc_head = NULL;
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static void rpc_sum(struct mg_rpc_req *r) {
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double a = 0.0, b = 0.0;
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mg_json_get_num(r->frame, "$.params[0]", &a);
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mg_json_get_num(r->frame, "$.params[1]", &b);
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mg_rpc_ok(r, "%g", a + b);
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}
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static void rpc_mul(struct mg_rpc_req *r) {
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double a = 0.0, b = 0.0;
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mg_json_get_num(r->frame, "$.params[0]", &a);
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mg_json_get_num(r->frame, "$.params[1]", &b);
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mg_rpc_ok(r, "%g", a * b);
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}
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// This RESTful server implements the following endpoints:
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// /websocket - upgrade to Websocket, and implement websocket echo server
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// any other URI serves static files from s_web_root
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static void fn(struct mg_connection *c, int ev, void *ev_data) {
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if (ev == MG_EV_OPEN) {
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// c->is_hexdumping = 1;
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} else if (ev == MG_EV_WS_OPEN) {
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c->data[0] = 'W'; // Mark this connection as an established WS client
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} else if (ev == MG_EV_HTTP_MSG) {
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struct mg_http_message *hm = (struct mg_http_message *) ev_data;
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if (mg_match(hm->uri, mg_str("/websocket"), NULL)) {
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// Upgrade to websocket. From now on, a connection is a full-duplex
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// Websocket connection, which will receive MG_EV_WS_MSG events.
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mg_ws_upgrade(c, hm, NULL);
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} else {
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// Serve static files
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struct mg_http_serve_opts opts = {.root_dir = s_web_root};
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mg_http_serve_dir(c, ev_data, &opts);
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}
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} else if (ev == MG_EV_WS_MSG) {
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// Got websocket frame. Received data is wm->data
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struct mg_ws_message *wm = (struct mg_ws_message *) ev_data;
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struct mg_iobuf io = {0, 0, 0, 512};
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struct mg_rpc_req r = {&s_rpc_head, 0, mg_pfn_iobuf, &io, 0, wm->data};
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mg_rpc_process(&r);
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if (io.buf) mg_ws_send(c, (char *) io.buf, io.len, WEBSOCKET_OP_TEXT);
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mg_iobuf_free(&io);
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}
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}
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static void timer_fn(void *arg) {
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struct mg_mgr *mgr = (struct mg_mgr *) arg;
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// Broadcast message to all connected websocket clients.
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for (struct mg_connection *c = mgr->conns; c != NULL; c = c->next) {
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if (c->data[0] != 'W') continue;
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mg_ws_printf(c, WEBSOCKET_OP_TEXT, "{%m:%m,%m:[%d,%d,%d]}",
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MG_ESC("method"), MG_ESC("notification1"), MG_ESC("params"), 1,
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2, 3);
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}
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}
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int main(void) {
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struct mg_mgr mgr; // Event manager
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mg_mgr_init(&mgr); // Init event manager
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mg_log_set(MG_LL_DEBUG); // Set log level
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mg_timer_add(&mgr, 5000, MG_TIMER_REPEAT, timer_fn, &mgr); // Init timer
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// Configure JSON-RPC functions we're going to handle
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mg_rpc_add(&s_rpc_head, mg_str("sum"), rpc_sum, NULL);
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mg_rpc_add(&s_rpc_head, mg_str("mul"), rpc_mul, NULL);
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mg_rpc_add(&s_rpc_head, mg_str("rpc.list"), mg_rpc_list, &s_rpc_head);
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printf("Starting WS listener on %s/websocket\n", s_listen_on);
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mg_http_listen(&mgr, s_listen_on, fn, NULL); // Create HTTP listener
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for (;;) mg_mgr_poll(&mgr, 1000); // Infinite event loop
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mg_mgr_free(&mgr); // Deallocate event manager
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mg_rpc_del(&s_rpc_head, NULL); // Deallocate RPC handlers
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return 0;
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}
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@@ -0,0 +1 @@
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../../../mongoose.c
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@@ -0,0 +1 @@
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../../../mongoose.h
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@@ -0,0 +1,31 @@
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<!DOCTYPE html>
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<html lang="en">
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<body>
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<h1>JSON-RPC over Websocket demo</h1>
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<input id="url" type="text" placeholder="Type URL" value="ws://localhost:8000/websocket" style="width:20em;" />
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<button id="connect">connect</button>
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<div style="height: 0.3em;"> </div>
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<button id="btn1">Calculate 1 + 2</button>
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<button id="btn2">Calculate 2 * 3</button>
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<div style="margin-top: 1em;">Event log:</div>
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<div id="log" style="background: #eee; height: 10em; padding: 0.5em; overflow:auto;"><div>
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</body>
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<script src="rpc-over-websocket.js"></script>
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<script>
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var rpc, E = function(id) { return document.getElementById(id); };
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var url = E('url'), connect = E('connect'), btn1 = E('btn1'), btn2 = E('btn2'), msglog = E('log');
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var enable = function(en) { btn1.disabled = btn2.disabled = !en; url.disabled = en; connect.innerHTML = en ? 'disconnect' : 'connect'; };
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var log = text => msglog.innerHTML += text + '<br/>\n';
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enable(false);
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connect.onclick = function() {
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console.log(rpc);
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if (rpc) { rpc.close(); rpc = null; return; }
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rpc = jsonrpc(url.value,
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() => enable(true),
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() => enable(false),
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msg => log('NOTIFICATION: ' + JSON.stringify(msg)));
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};
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btn1.onclick = ev => rpc.call('sum', [1, 2]).then(res => log('SUM:' + JSON.stringify(res)));
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btn2.onclick = ev => rpc.call('mul', [2, 3]).then(res => log('MUL:' + JSON.stringify(res)));
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</script>
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</html>
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@@ -0,0 +1,36 @@
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// JSON-RPC over Websocket implementation
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var JSONRPC_TIMEOUT_MS = 1000;
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var jsonrpc = function(url, onopen, onclose, onnotification) {
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var rpcid = 0, pending = {}, ws = new WebSocket(url);
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if (!ws) return null;
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ws.onclose = onclose;
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ws.onmessage = function(ev) {
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const frame = JSON.parse(ev.data);
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console.log('rcvd', frame, 'pending:', pending);
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if (frame.id !== undefined) {
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if (pending[frame.id] !== undefined) pending[frame.id](frame); // Resolve
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delete (pending[frame.id]);
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} else {
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if (onnotification) onnotification(frame);
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}
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};
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if (onopen) onopen();
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return {
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close: () => ws.close(),
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call: function(method, params) {
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const id = rpcid++, request = {id, method, params};
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ws.send(JSON.stringify(request));
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console.log('sent', request);
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return new Promise(function(resolve, reject) {
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setTimeout(function() {
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if (pending[id] === undefined) return;
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log('Timing out frame ', JSON.stringify(request));
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delete (pending[id]);
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reject();
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}, JSONRPC_TIMEOUT_MS);
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pending[id] = x => resolve(x);
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});
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},
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};
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};
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@@ -0,0 +1,25 @@
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PROG ?= example # Program we are building
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DELETE = rm -rf # Command to remove files
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OUT ?= -o $(PROG) # Compiler argument for output file
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SOURCES = main.c mongoose.c # Source code files
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CFLAGS = -W -Wall -Wextra -g -I. # Build options
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# Mongoose build options. See https://mongoose.ws/documentation/#build-options
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#CFLAGS_MONGOOSE += -DMG_ENABLE_LINES
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ifeq ($(OS),Windows_NT) # Windows settings. Assume MinGW compiler. To use VC: make CC=cl CFLAGS=/MD OUT=/Feprog.exe
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PROG ?= example.exe # Use .exe suffix for the binary
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CC = gcc # Use MinGW gcc compiler
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CFLAGS += -lws2_32 # Link against Winsock library
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DELETE = cmd /C del /Q /F /S # Command prompt command to delete files
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OUT ?= -o $(PROG) # Build output
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endif
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all: $(PROG) # Default target. Build and run program
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$(RUN) ./$(PROG) $(ARGS)
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$(PROG): $(SOURCES) # Build program from sources
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$(CC) $(SOURCES) $(CFLAGS) $(CFLAGS_MONGOOSE) $(CFLAGS_EXTRA) $(OUT)
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clean: # Cleanup. Delete built program and all build artifacts
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$(DELETE) $(PROG) *.o *.obj *.exe *.dSYM
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@@ -0,0 +1 @@
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See detailed tutorial at https://mongoose.ws/tutorials/websocket/websocket-client/
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@@ -0,0 +1,43 @@
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// Copyright (c) 2020 Cesanta Software Limited
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// All rights reserved
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//
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// Example Websocket client. Usage:
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// 1. Start websocket server: cd ../websocket-server && make
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// 2. In another terminal, start this client: make
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#include "mongoose.h"
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static const char *s_url = "ws://localhost:8000/websocket";
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// Print websocket response and signal that we're done
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static void fn(struct mg_connection *c, int ev, void *ev_data) {
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if (ev == MG_EV_OPEN) {
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c->is_hexdumping = 1;
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} else if (ev == MG_EV_ERROR) {
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// On error, log error message
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MG_ERROR(("%p %s", c->fd, (char *) ev_data));
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} else if (ev == MG_EV_WS_OPEN) {
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// When websocket handshake is successful, send message
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mg_ws_send(c, "hello", 5, WEBSOCKET_OP_TEXT);
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} else if (ev == MG_EV_WS_MSG) {
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// When we get echo response, print it
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struct mg_ws_message *wm = (struct mg_ws_message *) ev_data;
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printf("GOT ECHO REPLY: [%.*s]\n", (int) wm->data.len, wm->data.buf);
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}
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if (ev == MG_EV_ERROR || ev == MG_EV_CLOSE || ev == MG_EV_WS_MSG) {
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*(bool *) c->fn_data = true; // Signal that we're done
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}
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}
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int main(void) {
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struct mg_mgr mgr; // Event manager
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bool done = false; // Event handler flips it to true
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struct mg_connection *c; // Client connection
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mg_mgr_init(&mgr); // Initialise event manager
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mg_log_set(MG_LL_DEBUG); // Set log level
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c = mg_ws_connect(&mgr, s_url, fn, &done, NULL); // Create client
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while (c && done == false) mg_mgr_poll(&mgr, 1000); // Wait for echo
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mg_mgr_free(&mgr); // Deallocate resources
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return 0;
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}
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@@ -0,0 +1 @@
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../../../mongoose.c
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@@ -0,0 +1 @@
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../../../mongoose.h
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@@ -0,0 +1,25 @@
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PROG ?= example # Program we are building
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DELETE = rm -rf # Command to remove files
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OUT ?= -o $(PROG) # Compiler argument for output file
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SOURCES = main.c mongoose.c # Source code files
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CFLAGS = -W -Wall -Wextra -g -I. # Build options
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# Mongoose build options. See https://mongoose.ws/documentation/#build-options
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CFLAGS_MONGOOSE += -DMG_ENABLE_LINES
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ifeq ($(OS),Windows_NT) # Windows settings. Assume MinGW compiler. To use VC: make CC=cl CFLAGS=/MD OUT=/Feprog.exe
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PROG ?= example.exe # Use .exe suffix for the binary
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CC = gcc # Use MinGW gcc compiler
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CFLAGS += -lws2_32 # Link against Winsock library
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DELETE = cmd /C del /Q /F /S # Command prompt command to delete files
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OUT ?= -o $(PROG) # Build output
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endif
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all: $(PROG) # Default target. Build and run program
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$(RUN) ./$(PROG) $(ARGS)
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$(PROG): $(SOURCES) # Build program from sources
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$(CC) $(SOURCES) $(CFLAGS) $(CFLAGS_MONGOOSE) $(CFLAGS_EXTRA) $(OUT)
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clean: # Cleanup. Delete built program and all build artifacts
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$(DELETE) $(PROG) *.o *.obj *.exe *.dSYM
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@@ -0,0 +1 @@
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See detailed tutorial at https://mongoose.ws/tutorials/websocket/websocket-server/
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@@ -0,0 +1,47 @@
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// Copyright (c) 2020 Cesanta Software Limited
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// All rights reserved
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//
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// Example Websocket server. See https://mongoose.ws/tutorials/websocket-server/
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#include "mongoose.h"
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static const char *s_listen_on = "ws://localhost:8000";
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static const char *s_web_root = ".";
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// This RESTful server implements the following endpoints:
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// /websocket - upgrade to Websocket, and implement websocket echo server
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// /rest - respond with JSON string {"result": 123}
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// any other URI serves static files from s_web_root
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static void fn(struct mg_connection *c, int ev, void *ev_data) {
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if (ev == MG_EV_OPEN) {
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// c->is_hexdumping = 1;
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} else if (ev == MG_EV_HTTP_MSG) {
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struct mg_http_message *hm = (struct mg_http_message *) ev_data;
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if (mg_match(hm->uri, mg_str("/websocket"), NULL)) {
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// Upgrade to websocket. From now on, a connection is a full-duplex
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// Websocket connection, which will receive MG_EV_WS_MSG events.
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mg_ws_upgrade(c, hm, NULL);
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} else if (mg_match(hm->uri, mg_str("/rest"), NULL)) {
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// Serve REST response
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mg_http_reply(c, 200, "", "{\"result\": %d}\n", 123);
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} else {
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// Serve static files
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struct mg_http_serve_opts opts = {.root_dir = s_web_root};
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mg_http_serve_dir(c, ev_data, &opts);
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}
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} else if (ev == MG_EV_WS_MSG) {
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// Got websocket frame. Received data is wm->data. Echo it back!
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struct mg_ws_message *wm = (struct mg_ws_message *) ev_data;
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mg_ws_send(c, wm->data.buf, wm->data.len, WEBSOCKET_OP_TEXT);
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}
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}
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int main(void) {
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struct mg_mgr mgr; // Event manager
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mg_mgr_init(&mgr); // Initialise event manager
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printf("Starting WS listener on %s/websocket\n", s_listen_on);
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mg_http_listen(&mgr, s_listen_on, fn, NULL); // Create HTTP listener
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for (;;) mg_mgr_poll(&mgr, 1000); // Infinite event loop
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mg_mgr_free(&mgr);
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return 0;
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}
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@@ -0,0 +1 @@
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../../../mongoose.c
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@@ -0,0 +1 @@
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../../../mongoose.h
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@@ -0,0 +1,34 @@
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<!DOCTYPE html>
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<html lang="en">
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<body>
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<h1>Websocket test client</h1>
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<input id="url" type="text" placeholder="Type URL" value="ws://localhost:8000/websocket" style="width:20em;" />
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<button id="connect">connect</button>
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<div style="height: 0.3em;"> </div>
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<input id="message" type="text" placeholder="Type message" style="width: 20em;" />
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<button id="send">send message</button>
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<div style="margin-top: 1em;">Event log:</div>
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<div id="log" style="background: #eee; height: 10em; padding: 0.5em;"><div>
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</body>
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<script>
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var ws, E = function(id) { return document.getElementById(id); };
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var url = E('url'), connect = E('connect'), message = E('message'), send = E('send'), log = E('log');
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var enable = function(en) { message.disabled = send.disabled = !en; url.disabled = en; connect.innerHTML = en ? 'disconnect' : 'connect'; };
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enable(false)
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connect.onclick = function() {
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if (ws) { ws.close(); return; }
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ws = new WebSocket(url.value);
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if (!ws) return;
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ws.onopen = function() { log.innerHTML += 'CONNECTION OPENED<br/>'; }
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ws.onmessage = function(ev) { log.innerHTML += 'RECEIVED: ' + ev.data + '<br/>'; }
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ws.onerror = function(ev) { log.innerHTML += 'ERROR: ' + ev + '<br/>'; }
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ws.onclose = function() { log.innerHTML += 'CONNECTION CLOSED<br/>'; enable(false); ws = null; }
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enable(true);
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};
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send.onclick = function() {
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if (!ws) return;
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log.innerHTML += 'SENT: ' + message.value + '<br/>';
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ws.send(message.value);
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}
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</script>
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||||
</html>
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