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Refactored data buffering. Updated websocket example to have 2 message roundtrips.
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@@ -7,37 +7,53 @@
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static void *callback(enum mg_event event, struct mg_connection *conn) {
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if (event == MG_WEBSOCKET_READY) {
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static const char *hello = "hello from mongoose! waiting for message ...";
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char frame[2];
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// Prepare websocket frame.
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frame[0] = 0x81; // text frame
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frame[1] = strlen(hello); // length is < 126
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// Write frame and a text message
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mg_write(conn, frame, sizeof(frame));
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mg_write(conn, hello, strlen(hello));
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return "";
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unsigned char buf[40];
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buf[0] = 0x81;
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buf[1] = snprintf((char *) buf + 2, sizeof(buf) - 2, "%s", "server ready");
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mg_write(conn, buf, 2 + buf[1]);
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return ""; // MG_WEBSOCKET_READY return value is ignored
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} else if (event == MG_WEBSOCKET_MESSAGE) {
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unsigned char buf[500], reply[500];
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int len, msg_len, i, mask_len, xor;
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unsigned char buf[200], reply[200];
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int n, i, mask_len, xor, msg_len, len;
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// Read message from the client and echo it back
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if ((len = mg_read(conn, buf, sizeof(buf))) > 8) {
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msg_len = buf[1] & 127;
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mask_len = (buf[1] & 128) ? 4 : 0;
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if (msg_len < 126) {
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reply[0] = 0x81; // text, FIN set
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reply[1] = msg_len;
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for (i = 0; i < msg_len; i++) {
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xor = mask_len == 0 ? 0 : buf[2 + (i % 4)];
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reply[i + 2] = buf[i + 2 + mask_len] ^ xor;
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// Read message from the client.
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// Accept only small (<126 bytes) messages.
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len = 0;
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msg_len = mask_len = 0;
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for (;;) {
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if ((n = mg_read(conn, buf + len, sizeof(buf) - len)) <= 0) {
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return ""; // Read error, close websocket
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}
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len += n;
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if (len >= 2) {
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msg_len = buf[1] & 127;
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mask_len = (buf[1] & 128) ? 4 : 0;
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if (msg_len > 125) {
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return ""; // Message is too long, close websocket
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}
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// If we've buffered the whole message, exit the loop
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if (len >= 2 + mask_len + msg_len) {
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break;
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}
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mg_write(conn, reply, 2 + msg_len);
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}
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}
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return ""; // Return non-NULL: stop websocket conversation
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// Prepare frame
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reply[0] = 0x81; // text, FIN set
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reply[1] = msg_len;
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// Copy message from request to reply, applying the mask if required.
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for (i = 0; i < msg_len; i++) {
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xor = mask_len == 0 ? 0 : buf[2 + (i % 4)];
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reply[i + 2] = buf[i + 2 + mask_len] ^ xor;
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}
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// Echo the message back to the client
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mg_write(conn, reply, 2 + msg_len);
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// Return non-NULL means stoping websocket conversation.
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// Close the conversation if client has sent us "exit" string.
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return memcmp(reply + 2, "exit", 4) == 0 ? "" : NULL;
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} else {
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return NULL;
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}
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@@ -2,6 +2,11 @@
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<meta charset="utf-8" />
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<title>WebSocket Test</title>
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<script language="javascript" type="text/javascript">
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// This javascript code creates a websocket to the URI "/foo",
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// sends a message to it, waits for the reply, and sends an "exit" message.
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// Server must terminate the conversation after receiving "exit" message.
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var writeToScreen = function(message) {
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var div = document.createElement('div');
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div.innerHTML = message;
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@@ -22,7 +27,7 @@
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websocket.onmessage = function(ev) {
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writeToScreen('<span style="color: blue;">RESPONSE: ' + ev.data +
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' </span>');
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websocket.close();
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websocket.send('exit');
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};
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websocket.onerror = function(ev) {
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writeToScreen('<span style="color: red; ">ERROR: </span> ' + ev.data);
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