// Copyright (c) 2020 Cesanta Software Limited // All rights reserved // // Multithreading example. // For each incoming request, we spawn a separate thread, that sleeps for // some time to simulate long processing time, produces an output and // hands over that output to the request handler function. // // The following procedure is used to benchmark the multi-threaded codepath // against the single-threaded codepath on MacOS: // $ make clean all CFLAGS="-DSLEEP_TIME=0 -DMG_ENABLE_SOCKETPAIR=1" // $ siege -c50 -t5s http://localhost:8000/multi // $ siege -c50 -t5s http://localhost:8000/fast // // If, during the test, there are socket errors, increase ephemeral port limit: // $ sysctl -a | grep portrange // $ sudo sysctl -w net.inet.ip.portrange.first=32768 // $ sudo sysctl -w net.inet.ip.portrange.hifirst=32768 #include "mongoose.h" #ifndef SLEEP_TIME #define SLEEP_TIME 2 // Seconds to sleep to simulate calculation #endif static void start_thread(void (*f)(void *), void *p) { #ifdef _WIN32 _beginthread((void(__cdecl *)(void *)) f, 0, p); #else #define closesocket(x) close(x) #include pthread_t thread_id = (pthread_t) 0; pthread_attr_t attr; (void) pthread_attr_init(&attr); (void) pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); pthread_create(&thread_id, &attr, (void *(*) (void *) ) f, p); pthread_attr_destroy(&attr); #endif } static void thread_function(void *param) { struct mg_connection *c = param; // Pipe connection LOG(LL_INFO, ("Thread started, pipe %lu/%ld", c->id, (long) (size_t) c->fd)); LOG(LL_INFO, ("Sleeping for %d sec...", SLEEP_TIME)); mg_usleep(SLEEP_TIME * 1000000); // Simulate long execution LOG(LL_INFO, ("Sending data...")); mg_http_reply(c, 200, "Host: foo.com\r\n", "hi\n"); mg_rmpipe(c); } // HTTP request callback static void cb(struct mg_connection *c, int ev, void *ev_data, void *fn_data) { if (ev == MG_EV_HTTP_MSG) { // Incoming request. Create socket pair. // Pass blocking socket to the thread, and keep the non-blocking socket. struct mg_http_message *hm = (struct mg_http_message *) ev_data; if (mg_http_match_uri(hm, "/fast")) { // The /fast URI responds immediately without hitting a multi-threaded // codepath. It is for measuing performance impact mg_http_reply(c, 200, "Host: foo.com\r\n", "hi\n"); } else { // Multithreading code path. Create "pipe" connection. // Pipe connection is safe to pass to a different task/thread. // Spawn a thread and pass created pipe connection to it. // Save a receiving end of the pipe into c->fn_data, in order to // close it when this (client) connection closes. struct mg_connection *pc[2]; // pc[0]: send, pc[1]: recv mg_mkpipe(c, pc); // Create pipe start_thread(thread_function, pc[0]); // Spawn a task, pass pc[0] there c->fn_data = pc[1]; // And save recv end for later } } else if (ev == MG_EV_CLOSE) { // Tell the receiving end of the pipe to close struct mg_connection *pc = (struct mg_connection *) fn_data; if (pc) pc->is_closing = 1, pc->fn_data = NULL; } } int main(void) { struct mg_mgr mgr; mg_mgr_init(&mgr); mg_log_set("3"); mg_http_listen(&mgr, "http://localhost:8000", cb, NULL); for (;;) mg_mgr_poll(&mgr, 1000); mg_mgr_free(&mgr); return 0; }