Files
sowm/sowm.c
T
2019-10-15 14:03:12 +03:00

535 lines
13 KiB
C

// sowm - An itsy bitsy floating window manager.
#include <X11/Xlib.h>
#include <X11/XF86keysym.h>
#include <X11/keysym.h>
#include <stdlib.h>
#include <signal.h>
#include <unistd.h>
#define WIN (c=list;c;c=c->next)
#define FOC(W) XSetInputFocus(d, W, RevertToParent, CurrentTime);
typedef union {
const char** com;
const int i;
} Arg;
struct key {
unsigned int mod;
KeySym keysym;
void (*function)(const Arg arg);
const Arg arg;
};
typedef struct client client;
struct client{
client *next, *prev;
Window w;
XWindowAttributes a;
int f;
};
typedef struct desktop desktop;
struct desktop{client *list;};
static void button_press(XEvent *e);
static void button_release();
static void configure_request(XEvent *e);
static void key_grab();
static void key_press(XEvent *e);
static void map_request(XEvent *e);
static void notify_destroy(XEvent *e);
static void notify_enter(XEvent *e);
static void notify_motion(XEvent *e);
static void run(const Arg arg);
static void win_add(Window w);
static void win_center(Window w);
static void win_center_current();
static void win_del(Window w);
static void win_fs(Window w);
static void win_fs_current();
static void win_kill();
static void win_next();
static void win_to_ws(const Arg arg);
static void ws_go(const Arg arg);
static void ws_save(int i);
static void ws_sel(int i);
static client *list = {0};
static desktop ws_list[10];
static int ws = 1, sh, sw, s, j;
static Display *d;
static Window root, cur;
static XButtonEvent mouse;
static XWindowAttributes attr;
#include "config.h"
static void (*events[LASTEvent])(XEvent *e) = {
[ButtonPress] = button_press,
[ButtonRelease] = button_release,
[ConfigureRequest] = configure_request,
[KeyPress] = key_press,
[MapRequest] = map_request,
[DestroyNotify] = notify_destroy,
[EnterNotify] = notify_enter,
[MotionNotify] = notify_motion
};
/*
'sowm' doesn't keep track of the currently focused window
and instead grabs window under the cursor when needed.
This is a super lazy way of handling current focus, however
it aligns perfectly with mouse-follows-focus.
Logic below will select a real window if this function
returns the 'root' window.
This function returns the current window while at the same
time defining a global variable to contain its value. This
allows for stupidily simple usage.
Example: if (win_current() != root) XKillClient(d, cur);
The value can be used as function output and then
the same value can be used as a variable directly afterwards.
*/
Window win_current() {
XGetInputFocus(d, &cur, &j);
return cur;
}
/*
When a window is destroyed it is first removed from the
current desktop's window list and finally focus is shifted.
Focus goes to the window under the cursor if it is *not*
the root window. If it is the root window, focus goes to
the first window in the desktop.
*/
void notify_destroy(XEvent *e) {
win_del(e->xdestroywindow.window);
if (list) FOC(win_current() == root ? list->w : cur);
}
/*
When the mouse enters or leaves a window this function
handles which window shall be focused next.
The while loop firstly compresses all 'EnterNotify'
events down to only the latest which is an optimization
when focus changes very quickly (e.g a desktop focus).
There's no use in computing each and every event as we
only really care about the newest one.
Focus is only then changed if the mouse has entered a
window which is *not* the root window.
*/
void notify_enter(XEvent *e) {
while(XCheckTypedEvent(d, EnterNotify, e));
if (e->xcrossing.window != root) FOC(e->xcrossing.window)
}
/*
When the mouse is moved and the paired modifier is
pressed this function handles a window move or a window
resize.
'mouse' is defined on a modifier+mouse press and then
discarded on a modifier+mouse release.
The while loop firstly compresses all 'MotionNotify'
events down to only the latest which is an optimization
when motion happens very quickly.
There's no use in computing each and every event as we
only really care about the newest one.
The window is then moved or resized and finally its
fullscreen value is reset to '0' (False).
*/
void notify_motion(XEvent *e) {
client *c;
if (mouse.subwindow != None) {
int xd = e->xbutton.x_root - mouse.x_root;
int yd = e->xbutton.y_root - mouse.y_root;
while(XCheckTypedEvent(d, MotionNotify, e));
XMoveResizeWindow(d, mouse.subwindow,
attr.x + (mouse.button==1 ? xd : 0),
attr.y + (mouse.button==1 ? yd : 0),
attr.width + (mouse.button==3 ? xd : 0),
attr.height + (mouse.button==3 ? yd : 0));
for WIN if (c->w == mouse.subwindow) c->f = 0;
}
}
/*
This function initializes all key bindings defined in 'config.h'.
Simple stuff, nothing fancy or different from other window
managers happens here.
*/
void key_grab() {
KeyCode code;
for (int i=0; i < sizeof(keys)/sizeof(*keys); ++i)
if ((code = XKeysymToKeycode(d, keys[i].keysym)))
XGrabKey(d, code, keys[i].mod, root,
True, GrabModeAsync, GrabModeAsync);
}
/*
This function fires on a key press and checks to see if there
is a matching and defined key binding. If there is a match the
function bound to the key is executed.
The deprecated 'XKeycodeToKeysym' is used as the replacement
requires an additional include and I want to keep them to a
minimum.
I highly doubt this deprecated function goes away any time soon
and worst case, I simply update this code. Win-win.
*/
void key_press(XEvent *e) {
KeySym keysym = XKeycodeToKeysym(d, e->xkey.keycode, 0);
for (int i=0; i < sizeof(keys)/sizeof(*keys); ++i)
if (keys[i].keysym == keysym && keys[i].mod == e->xkey.state)
keys[i].function(keys[i].arg);
}
/*
On a mouse button press the window below the cursor's
attributes are stored, the window is raised and the 'mouse'
global is set.
Setting the 'mouse' global tells the motion handling function
that it should operate on the window as the user desires a move
or resize.
*/
void button_press(XEvent *e) {
if (e->xbutton.subwindow == None) return;
XGetWindowAttributes(d, e->xbutton.subwindow, &attr);
XRaiseWindow(d, e->xbutton.subwindow);
mouse = e->xbutton;
}
/*
On a mouse button release we simply unset the 'mouse' global
as all of this mouse pointer nonsense is done.
*/
void button_release() {
mouse.subwindow = None;
}
/*
This function is called whenever a window is mapped to the
screen or moved to another desktop.
Memory is allocated for the new window and the current
desktop's window list is updated.
*/
void win_add(Window w) {
client *c, *t;
if (!(c = (client *)calloc(1, sizeof(client))))
exit(1);
if (!list) {
c->next = 0;
c->prev = 0;
c->w = w;
list = c;
} else {
for (t=list;t->next;t=t->next);
c->next = 0;
c->prev = t;
c->w = w;
t->next = c;
}
ws_save(ws);
}
/*
This function is called whenever a window is destoyed
or moved to another desktop.
Memory is freed and the current desktop's window list
is updated.
*/
void win_del(Window w) {
client *c;
for WIN if (c->w == w) {
if (!c->prev && !c->next) {
free(list);
list = 0;
ws_save(ws);
return;
}
if (!c->prev) {
list = c->next;
c->next->prev = 0;
} else if (!c->next) {
c->prev->next = 0;
} else {
c->prev->next = c->next;
c->next->prev = c->prev;
}
free(c);
ws_save(ws);
return;
}
}
/*
This function is called from a key binding to
close the currently focused window.
This differs from other window managers as we skip
the questions and go straight to the killing of
the window.
When I want to close a window I'm not asking, I
want the window closed and so it should immediately
close.
"Shoot first and don't ask questions later?.."
*/
void win_kill() {
if (win_current() != root) XKillClient(d, cur);
}
/*
This function simply centers the window passed as
an argument. Nothing special going on here.
*/
void win_center(Window w) {
XGetWindowAttributes(d, w, &attr);
XMoveWindow(d, w, sw / 2 - attr.width / 2,
sh / 2 - attr.height / 2);
}
/*
This function toggles the fullscreen stte for the
window passed as an argument.
The window's data stucture holds an integer which
is set to '0' for False and '1' for True.
When a window is set to fullscreen it is simply
resized to fit the screen and the prior size and
positioning is stored so it can be restored when
the window is un-fullscreened.
*/
void win_fs(Window w) {
client *c;
for WIN if (c->w == w) {
if ((c->f = c->f == 0 ? 1 : 0)) {
XGetWindowAttributes(d, w, &c->a);
XMoveResizeWindow(d, w, 0, 0, sw, sh);
} else
XMoveResizeWindow(d, w, c->a.x, c->a.y, c->a.width, c->a.height);
}
}
/*
This function simply moves the focused window to
the desired desktop.
It firstly adds the window to the destination
desktop's window list and secondly deletes it
from the current desktop's window list.
The window is then unmapped from the screen and
the focus is shifted to the first window in the
list.
*/
void win_to_ws(const Arg arg) {
int tmp = ws;
win_current();
if (arg.i == tmp) return;
ws_sel(arg.i);
win_add(cur);
ws_save(arg.i);
ws_sel(tmp);
win_del(cur);
XUnmapWindow(d, cur);
ws_save(tmp);
if (list) FOC(list->w);
}
/*
This function focuses the next window in the
current desktop's window list.
If the end of the window list is reached it
wraps back around to the start of the list.
The newly focused window is then raised to
the top of the stack.
*/
void win_next() {
win_current();
client *c;
if (list) {
for WIN if (c->w == cur) break;
c = c->next ? c->next : list;
FOC(c->w);
XRaiseWindow(d, c->w);
}
}
/*
This is a wrapper around the real function
to operate directly on the currently focused
window.
I'd rather this function not exist but it's
the simplest method of allowing its use in a
'config.h' defined keybinding.
*/
void win_fs_current() {
win_fs(win_current());
}
/*
This is a wrapper around the real function
to operate directly on the currently focused
window.
I'd rather this function not exist but it's
the simplest method of allowing its use in a
'config.h' defined keybinding.
*/
void win_center_current() {
win_center(win_current());
}
void ws_go(const Arg arg) {
client *c;
int tmp = ws;
if (arg.i == ws) return;
ws_save(ws);
ws_sel(arg.i);
if (list) for WIN XMapWindow(d, c->w);
ws_sel(tmp);
if (list) for WIN XUnmapWindow(d, c->w);
ws_sel(arg.i);
if (list) FOC(list->w);
}
void ws_save(int i) {
ws_list[i].list = list;
}
void ws_sel(int i) {
list = ws_list[i].list;
ws = i;
}
void configure_request(XEvent *e) {
XConfigureRequestEvent *ev = &e->xconfigurerequest;
XWindowChanges wc;
wc.x = ev->x;
wc.y = ev->y;
wc.width = ev->width;
wc.height = ev->height;
wc.sibling = ev->above;
wc.stack_mode = ev->detail;
XConfigureWindow(d, ev->window, ev->value_mask, &wc);
}
void map_request(XEvent *e) {
Window w = e->xmaprequest.window;
XSelectInput(d, w, PropertyChangeMask|StructureNotifyMask|
EnterWindowMask|FocusChangeMask);
win_center(w);
XMapWindow(d, w);
FOC(w);
win_add(w);
}
void run(const Arg arg) {
if (fork()) return;
if (d) close(ConnectionNumber(d));
setsid();
execvp((char*)arg.com[0], (char**)arg.com);
}
int xerror(Display *d, XErrorEvent *e) {
return 0;
}
int main(void) {
XEvent ev;
if (!(d = XOpenDisplay(0x0))) return 0;
signal(SIGCHLD, SIG_IGN);
XSetErrorHandler(xerror);
s = DefaultScreen(d);
root = RootWindow(d, s);
sw = XDisplayWidth(d, s);
sh = XDisplayHeight(d, s);
key_grab();
ws_go((Arg){.i = 1});
XSelectInput(d, root, SubstructureNotifyMask|
SubstructureRedirectMask|EnterWindowMask|LeaveWindowMask);
XGrabButton(d, 1, Mod4Mask, root, True,
ButtonPressMask|ButtonReleaseMask|PointerMotionMask,
GrabModeAsync, GrabModeAsync, None, None);
XGrabButton(d, 3, Mod4Mask, root, True,
ButtonPressMask|ButtonReleaseMask|PointerMotionMask,
GrabModeAsync, GrabModeAsync, None, None);
XDefineCursor(d, root, XCreateFontCursor(d, 68));
while(1 && !XNextEvent(d, &ev))
if (events[ev.type]) events[ev.type](&ev);
}