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added more anomations
2026-09-18 14:07:29 +07:00

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Sources/Shared/UI/ChatView.swift
────────────────────────────────────────────────────────────────────────────────────────────
────────────────────────────┐
75: struct ChatView: View { │
────────────────────────────┘
 @State private var captureSuspendsArchiveSync = false
 @State private var pickerResetToken = UUID()
 @State private var timelineEntries: [ChatTimelineEntry] = []
 /// Messages-style entrance state: which rows currently animate, which IDs
 /// the timeline already showed, and whether the opening cascade of this
 /// conversation has played.
 @State private var entranceModes: [String: MessageBubbleEntrance.Mode] = [:]
 @State private var knownEntranceIDs: Set<String> = []
 @State private var hasPlayedOpeningEntrance = false
 @State private var entranceReleaseToken = UUID()
 /// Messages of this conversation straight from the SwiftData store,
 /// ordered like `AppModel.selectedMessages`: timestamp, then clientID.
─────────────────────────────┐
150: struct ChatView: View { │
─────────────────────────────┘
 _captureSuspendsArchiveSync = State(initialValue: false)
 _pickerResetToken = State(initialValue: UUID())
 _timelineEntries = State<[ChatTimelineEntry]>(initialValue: [])
 _entranceModes = State<[String: MessageBubbleEntrance.Mode]>(
 initialValue: [:]
 )
 _knownEntranceIDs = State<Set<String>>(initialValue: [])
 _hasPlayedOpeningEntrance = State(initialValue: false)
 _entranceConversationID = State<String?>(initialValue: nil)
 _entranceReleaseToken = State(initialValue: UUID())
 }
 var body: some View {
─────────────────────────────┐
390: struct ChatView: View { │
─────────────────────────────┘
 historyTopTriggerVisible = false
 historyAutoContinueCount = 0
 emptyHistoryRetryCount = 0
 entranceModes = [:]
 knownEntranceIDs = []
 hasPlayedOpeningEntrance = false
 entranceReleaseToken = UUID()
 }
 .onDisappear {
 model.endConversationViewing(jid: conversation.jid)
─────────────────────────────┐
496: struct ChatView: View { │
─────────────────────────────┘
 private func rebuildTimelineEntries(from newMessages: [ChatMessage]? = nil)
 {
 timelineEntries = ChatTimelineEntry.make(from: newMessages ?? messages)
 let source = newMessages ?? messages
 timelineEntries = ChatTimelineEntry.make(from: source)
 updateEntranceModes(for: source)
 }

 /// Decides which rows play a Messages-style entrance after a rebuild.
 /// The first page of an opened conversation cascades bottom-up; rows that
 /// appear later (a send, an incoming message) launch from the composer's
 /// edge. Modes are released once the animation window closes so a row
 /// recycled by the lazy stack during scrolling reappears statically.
 private func updateEntranceModes(for newMessages: [ChatMessage]) {
 let ids = newMessages.map(\.clientID)
 let known = knownEntranceIDs
 knownEntranceIDs = Set(ids)

 guard hasPlayedOpeningEntrance else {
 guard !ids.isEmpty else { return }
 hasPlayedOpeningEntrance = true
 // The first message ever in an empty chat should launch out of
 // the composer like any other send, not cascade in.
 if ids.count == 1, known.isEmpty,
 newMessages.first?.direction == .outgoing
 {
 applyLaunch(for: newMessages, ids: ids)
 return
 }
 let delays = ChatMessageEntrancePolicy.entranceDelays(
 forIDs: ids
 )
 for (id, delay) in delays {
 entranceModes[id] = .cascade(delay: delay)
 }
 scheduleEntranceRelease(
 ids: Set(delays.keys),
 after: ChatMessageEntrancePolicy.entranceCascadeDuration
 )
 return
 }

 applyLaunch(
 for: newMessages,
 ids: ChatMessageEntrancePolicy.appendedLaunchIDs(
 in: ids,
 after: known
 )
 )
 }

 private func applyLaunch(for messages: [ChatMessage], ids: [String]) {
 guard !ids.isEmpty else { return }
 let launched = Set(ids)
 var applied: Set<String> = []
 for message in messages where launched.contains(message.clientID) {
 entranceModes[message.clientID] = .launch(
 outgoing: message.direction == .outgoing
 )
 applied.insert(message.clientID)
 }
 scheduleEntranceRelease(
 ids: applied,
 after: ChatMessageEntrancePolicy.entranceAnimationDuration
 )
 }

 private func scheduleEntranceRelease(
 ids: Set<String>,
 after delay: TimeInterval
 ) {
 guard !ids.isEmpty else { return }
 let token = entranceReleaseToken
 Task { @MainActor in
 try? await Task.sleep(
 nanoseconds: UInt64(delay * 1_000_000_000)
 )
 guard !Task.isCancelled, token == entranceReleaseToken else {
 return
 }
 for id in ids {
 entranceModes[id] = nil
 }
 }
 }
 private var isSelectingMessages: Bool {
─────────────────────────────┐
704: struct ChatView: View { │
─────────────────────────────┘
 )
 }
 )
 .modifier(
 MessageBubbleEntrance(
 mode: entranceModes[
 message.clientID
 ] ?? .settled
 )
 )
 .id(message.clientID)
 }
 }