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cJSON/README.md
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Max Bruckner ab77a80e9b Squashed 'tests/unity/' changes from 1f52255..f96c055
f96c055 this is a minor release
2c7629a Documentation Updates
b8bfb01 Add support for AStyle in test makefile. It’s going to assume you have it installed.
e36d8b5 Merge pull request #276 from wolf99/pdf-to-markdown
1e43967 Add EACH_EQUAL changes
e2cc679 Add newlines after headings for best practice, trim trailing spaces & convert sneaky incorrectly coded chars
192d517 Remove PDFs
c48f6c9 Add Github Markdown versions of documents
2a5b24f Finished updating all Ruby scripts to match our coding standard. Woo!
3e0a712 Started to flesh out rubocop settings for this project. Added rakefile tasks to do so. Updated first script to make it compliant.
23f9c16 Another round of fixing things that the stylizer “corrected” for me.
3a6cca3 Fixed things that the stylizer “autocorrected” to wrong. ;)
3062c39 Starting to enforce our coding style. The first step is that we’ve pulled in Rubocop to check out Ruby syntax. There is likely a bit of customization to do yet AND there is definitely that backlog of todo’s that we just told it to ignore.
550d58b Attempt to fix remaining issues with casting
ee038c2 Ha! Forgot to add the correct comment style
d6b3508 Clean up some const issues, particularly when moving between single and double pointers
4ffafce Finish updating documentation to match
083564b Update docs to also understand the new Each Equal handlers
0dddf49 also update strings to support each element of an array.
a11a137 Added memory each equal assertion
d8d67a7 Added each_equal assertions for float and double
b7956ea Added more tests for all the numerical types when performing each_equal assertions
7fe3191 Added some tests to prove this works. Still work in progress
56eeacd prepare for comparing value to array by setting up explicit compare of array to array in ints
7b80885 Merge pull request #272 from FSMaxB/gcc43-wconversion
0781e74 Add our coding standard to documentation
c3658a0 Dropped support for pre-2.0 versions of Ruby (not even rubylang supports them anymore)
8a45ccf Use custom mock prefix when searching for mock header files. #263
689610b reorder includes in generated test runners
43c7511 stdlib.h explicitly called in fixtures when malloc used, now. (Fixes issue #268)
1c556d2 Fix -Wconversion with gcc-4.3
8723d50 Turn UNITY_OUTPUT_FLUSH off by default. Added a quick-define for the most common case: UNITY_USE_FLUSH_STDOUT. Clarified documentation. Fixes issue #269
c67a4ff - Add ability to detect TEST_FILE(“filename.c”) specifications in test files
41ee499 Tiny tweaks to make Unity fit in more smoothly with Ceedling

git-subtree-dir: tests/unity
git-subtree-split: f96c05532b3e00c9ca77e58fc07f9401cd46510d
2017-04-27 02:54:33 +02:00

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Markdown

# cJSON
Ultralightweight JSON parser in ANSI C.
## Table of contents
* [License](#license)
* [Usage](#usage)
* [Welcome to cJSON](#welcome-to-cjson)
* [Building](#building)
* [Some JSON](#some-json)
* [Here's the structure](#heres-the-structure)
* [Caveats](#caveats)
* [Enjoy cJSON!](#enjoy-cjson)
## License
MIT License
> Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
>
> Permission is hereby granted, free of charge, to any person obtaining a copy
> of this software and associated documentation files (the "Software"), to deal
> in the Software without restriction, including without limitation the rights
> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
> copies of the Software, and to permit persons to whom the Software is
> furnished to do so, subject to the following conditions:
>
> The above copyright notice and this permission notice shall be included in
> all copies or substantial portions of the Software.
>
> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
> THE SOFTWARE.
## Usage
### Welcome to cJSON.
cJSON aims to be the dumbest possible parser that you can get your job done with.
It's a single file of C, and a single header file.
JSON is described best here: http://www.json.org/
It's like XML, but fat-free. You use it to move data around, store things, or just
generally represent your program's state.
As a library, cJSON exists to take away as much legwork as it can, but not get in your way.
As a point of pragmatism (i.e. ignoring the truth), I'm going to say that you can use it
in one of two modes: Auto and Manual. Let's have a quick run-through.
I lifted some JSON from this page: http://www.json.org/fatfree.html
That page inspired me to write cJSON, which is a parser that tries to share the same
philosophy as JSON itself. Simple, dumb, out of the way.
### Building
There are several ways to incorporate cJSON into your project.
#### copying the source
Because the entire library is only one C file and one header file, you can just copy `cJSON.h` and `cJSON.c` to your projects source and start using it.
cJSON is written in ANSI C (C89) in order to support as many platforms and compilers as possible.
#### CMake
With CMake, cJSON supports a full blown build system. This way you get the most features. CMake with an equal or higher version than 2.8.5 is supported. With CMake it is recommended to do an out of tree build, meaning the compiled files are put in a directory separate from the source files. So in order to build cJSON with CMake on a Unix platform, make a `build` directory and run CMake inside it.
```
mkdir build
cd build
cmake ..
```
This will create a Makefile and a bunch of other files. You can then compile it:
```
make
```
And install it with `make install` if you want. By default it installs the headers `/usr/local/include/cjson` and the libraries to `/usr/local/lib`. It also installs files for pkg-config to make it easier to detect and use an existing installation of CMake. And it installs CMake config files, that can be used by other CMake based projects to discover the library.
You can change the build process with a list of different options that you can pass to CMake. Turn them on with `On` and off with `Off`:
* `-DENABLE_CJSON_TEST=On`: Enable building the tests. (on by default)
* `-DENABLE_CJSON_UTILS=On`: Enable building cJSON_Utils. (off by default)
* `-DENABLE_TARGET_EXPORT=On`: Enable the export of CMake targets. Turn off if it makes problems. (on by default)
* `-DENABLE_CUSTOM_COMPILER_FLAGS=On`: Enable custom compiler flags (currently for Clang and GCC). Turn off if it makes problems. (on by default)
* `-DENABLE_VALGRIND=On`: Run tests with [valgrind](http://valgrind.org). (off by default)
* `-DENABLE_SANITIZERS=On`: Compile cJSON with [AddressSanitizer](https://github.com/google/sanitizers/wiki/AddressSanitizer) and [UndefinedBehaviorSanitizer](https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html) enabled (if possible). (off by default)
* `-DBUILD_SHARED_LIBS=On`: Build the shared libraries. (on by default)
* `-DCMAKE_INSTALL_PREFIX=/usr`: Set a prefix for the installation.
If you are packaging cJSON for a distribution of Linux, you would probably take these steps for example:
```
mkdir build
cd build
cmake .. -DENABLE_CJSON_UTILS=On -DENABLE_CJSON_TEST=Off -DCMAKE_INSTALL_PREFIX=/usr
make
make DESTDIR=$pkgdir install
```
#### Makefile
If you don't have CMake available, but still have GNU make. You can use the makefile to build cJSON:
Run this command in the directory with the source code and it will automatically compile static and shared libraries and a little test program.
```
make all
```
If you want, you can install the compiled library to your system using `make install`. By default it will install the headers in `/usr/local/include/cjson` and the libraries in `/usr/local/lib`. But you can change this behavior by setting the `PREFIX` and `DESTDIR` variables: `make PREFIX=/usr DESTDIR=temp install`.
### Some JSON:
```json
{
"name": "Jack (\"Bee\") Nimble",
"format": {
"type": "rect",
"width": 1920,
"height": 1080,
"interlace": false,
"frame rate": 24
}
}
```
Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
you have a `char *` to it. Everything is a `cJSON` struct.
Get it parsed:
```c
cJSON * root = cJSON_Parse(my_json_string);
```
This is an object. We're in C. We don't have objects. But we do have structs.
What's the framerate?
```c
cJSON *format = cJSON_GetObjectItem(root, "format");
cJSON *framerate_item = cJSON_GetObjectItem(format, "frame rate");
double framerate = 0;
if (cJSON_IsNumber(framerate_item))
{
framerate = framerate_item->valuedouble;
}
```
Want to change the framerate?
```c
cJSON *framerate_item = cJSON_GetObjectItem(format, "frame rate");
cJSON_SetNumberValue(framerate_item, 25);
```
Back to disk?
```c
char *rendered = cJSON_Print(root);
```
Finished? Delete the root (this takes care of everything else).
```c
cJSON_Delete(root);
```
That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
before you dereference them. If you want to see how you'd build this struct in code?
```c
cJSON *root;
cJSON *fmt;
root = cJSON_CreateObject();
cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject());
cJSON_AddStringToObject(fmt, "type", "rect");
cJSON_AddNumberToObject(fmt, "width", 1920);
cJSON_AddNumberToObject(fmt, "height", 1080);
cJSON_AddFalseToObject (fmt, "interlace");
cJSON_AddNumberToObject(fmt, "frame rate", 24);
```
Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
Look at `test.c` for a bunch of nice examples, mostly all ripped off the [json.org](http://json.org) site, and
a few from elsewhere.
What about manual mode? First up you need some detail.
Let's cover how the `cJSON` objects represent the JSON data.
cJSON doesn't distinguish arrays from objects in handling; just type.
Each `cJSON` has, potentially, a child, siblings, value, a name.
* The `root` object has: *Object* Type and a Child
* The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
* Sibling has type *Object*, name "format", and a child.
* That child has type *String*, name "type", value "rect", and a sibling:
* Sibling has type *Number*, name "width", value 1920, and a sibling:
* Sibling has type *Number*, name "height", value 1080, and a sibling:
* Sibling has type *False*, name "interlace", and a sibling:
* Sibling has type *Number*, name "frame rate", value 24
### Here's the structure:
```c
typedef struct cJSON {
struct cJSON *next,*prev;
struct cJSON *child;
int type;
char *valuestring;
int valueint; /* writing to valueint is DEPRECATED, please use cJSON_SetNumberValue instead */
double valuedouble;
char *string;
} cJSON;
```
By default all values are 0 unless set by virtue of being meaningful.
`next`/`prev` is a doubly linked list of siblings. `next` takes you to your sibling,
`prev` takes you back from your sibling to you.
Only objects and arrays have a `child`, and it's the head of the doubly linked list.
A `child` entry will have `prev == 0`, but next potentially points on. The last sibling has `next == 0`.
The type expresses *Null*/*True*/*False*/*Number*/*String*/*Array*/*Object*, all of which are `#defined` in
`cJSON.h`.
A *Number* has `valueint` and `valuedouble`. `valueint` is a relict of the past, so always use `valuedouble`.
Any entry which is in the linked list which is the child of an object will have a `string`
which is the "name" of the entry. When I said "name" in the above example, that's `string`.
`string` is the JSON name for the 'variable name' if you will.
Now you can trivially walk the lists, recursively, and parse as you please.
You can invoke `cJSON_Parse` to get cJSON to parse for you, and then you can take
the root object, and traverse the structure (which is, formally, an N-tree),
and tokenise as you please. If you wanted to build a callback style parser, this is how
you'd do it (just an example, since these things are very specific):
```c
void parse_and_callback(cJSON *item, const char *prefix)
{
while (item)
{
char *newprefix = malloc(strlen(prefix) + strlen(item->string) + 2);
sprintf(newprefix, "%s/%s", prefix, item->string);
int dorecurse = callback(newprefix, item->type, item);
if (item->child && dorecurse)
{
parse_and_callback(item->child, newprefix);
}
item = item->next;
free(newprefix);
}
}
```
The `prefix` process will build you a separated list, to simplify your callback handling.
The `dorecurse` flag would let the callback decide to handle sub-arrays on it's own, or
let you invoke it per-item. For the item above, your callback might look like this:
```c
int callback(const char *name, int type, cJSON *item)
{
if (!strcmp(name, "name"))
{
/* populate name */
}
else if (!strcmp(name, "format/type"))
{
/* handle "rect" */ }
else if (!strcmp(name, "format/width"))
{
/* 800 */
}
else if (!strcmp(name, "format/height"))
{
/* 600 */
}
else if (!strcmp(name, "format/interlace"))
{
/* false */
}
else if (!strcmp(name, "format/frame rate"))
{
/* 24 */
}
return 1;
}
```
Alternatively, you might like to parse iteratively.
You'd use:
```c
void parse_object(cJSON *item)
{
int i;
for (i = 0; i < cJSON_GetArraySize(item); i++)
{
cJSON *subitem = cJSON_GetArrayItem(item, i);
// handle subitem
}
}
```
Or, for PROPER manual mode:
```c
void parse_object(cJSON *item)
{
cJSON *subitem = item->child;
while (subitem)
{
// handle subitem
if (subitem->child)
{
parse_object(subitem->child);
}
subitem = subitem->next;
}
}
```
Of course, this should look familiar, since this is just a stripped-down version
of the callback-parser.
This should cover most uses you'll find for parsing. The rest should be possible
to infer.. and if in doubt, read the source! There's not a lot of it! ;)
In terms of constructing JSON data, the example code above is the right way to do it.
You can, of course, hand your sub-objects to other functions to populate.
Also, if you find a use for it, you can manually build the objects.
For instance, suppose you wanted to build an array of objects?
```c
cJSON *objects[24];
cJSON *Create_array_of_anything(cJSON **items, int num)
{
int i;
cJSON *prev;
cJSON *root = cJSON_CreateArray();
for (i = 0; i < 24; i++)
{
if (!i)
{
root->child = objects[i];
}
else
{
prev->next = objects[i];
objects[i]->prev = prev;
}
prev = objects[i];
}
return root;
}
```
and simply: `Create_array_of_anything(objects, 24);`
cJSON doesn't make any assumptions about what order you create things in.
You can attach the objects, as above, and later add children to each
of those objects.
As soon as you call `cJSON_Print`, it renders the structure to text.
The `test.c` code shows how to handle a bunch of typical cases. If you uncomment
the code, it'll load, parse and print a bunch of test files, also from [json.org](http://json.org),
which are more complex than I'd care to try and stash into a `const char array[]`.
### Caveats
#### C Standard
cJSON is written in ANSI C (or C89, C90). If your compiler or C library doesn't follow this standard, correct behavior is not guaranteed.
NOTE: ANSI C is not C++ therefore it shouldn't be compiled by a C++ compiler. You can compile it with a C compiler and link it with your C++ code however. Although compiling with a C++ compiler might work, correct behavior is not guaranteed.
#### Floating Point Numbers
cJSON does not officially support any `double` implementations other than IEE754 double precision floating point numbers. It might still work with other implementations but bugs with these will be considered invalid.
The maximum length of a floating point literal that cJSON supports is currently 63 characters.
#### Deep Nesting Of Arrays And Objects
cJSON doesn't support arrays and objects that are nested too deeply because this would result in a stack overflow. To prevent this cJSON limits the depth to `CJSON_NESTING_LIMIT` which is 1000 by default but can be changed at compile time.
#### Thread Safety
In general cJSON is **not thread safe**.
However it is thread safe under the following conditions:
* `cJSON_GetErrorPtr` is never used (the `return_parse_end` parameter of `cJSON_ParseWithOpts` can be used instead)
* `cJSON_InitHooks` is only ever called before using cJSON in any threads.
* `setlocale` is never called before all calls to cJSON functions have returned.
# Enjoy cJSON!
- Dave Gamble, Aug 2009