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mongoose/examples/multi-threaded/main.c
T

88 lines
3.3 KiB
C

// Copyright (c) 2020 Cesanta Software Limited
// All rights reserved
//
// Multithreading example.
// For each incoming request, we spawn a separate thread, that sleeps for
// some time to simulate long processing time, produces an output and
// hands over that output to the request handler function.
//
// The following procedure is used to benchmark the multi-threaded codepath
// against the single-threaded codepath on MacOS:
// $ make clean all CFLAGS="-DSLEEP_TIME=0 -DMG_ENABLE_SOCKETPAIR=1"
// $ siege -c50 -t5s http://localhost:8000/multi
// $ siege -c50 -t5s http://localhost:8000/fast
//
// If, during the test, there are socket errors, increase ephemeral port limit:
// $ sysctl -a | grep portrange
// $ sudo sysctl -w net.inet.ip.portrange.first=32768
// $ sudo sysctl -w net.inet.ip.portrange.hifirst=32768
#include "mongoose.h"
#ifndef SLEEP_TIME
#define SLEEP_TIME 2 // Seconds to sleep to simulate calculation
#endif
static void start_thread(void (*f)(void *), void *p) {
#ifdef _WIN32
_beginthread((void(__cdecl *)(void *)) f, 0, p);
#else
#define closesocket(x) close(x)
#include <pthread.h>
pthread_t thread_id = (pthread_t) 0;
pthread_attr_t attr;
(void) pthread_attr_init(&attr);
(void) pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&thread_id, &attr, (void *(*) (void *) ) f, p);
pthread_attr_destroy(&attr);
#endif
}
static void thread_function(void *param) {
struct mg_connection *c = param; // Pipe connection
LOG(LL_INFO, ("Thread started, pipe %lu/%ld", c->id, (long) (size_t) c->fd));
LOG(LL_INFO, ("Sleeping for %d sec...", SLEEP_TIME));
mg_usleep(SLEEP_TIME * 1000000); // Simulate long execution
LOG(LL_INFO, ("Sending data..."));
mg_http_reply(c, 200, "Host: foo.com\r\n", "hi\n");
mg_rmpipe(c);
}
// HTTP request callback
static void cb(struct mg_connection *c, int ev, void *ev_data, void *fn_data) {
if (ev == MG_EV_HTTP_MSG) {
// Incoming request. Create socket pair.
// Pass blocking socket to the thread, and keep the non-blocking socket.
struct mg_http_message *hm = (struct mg_http_message *) ev_data;
if (mg_http_match_uri(hm, "/fast")) {
// The /fast URI responds immediately without hitting a multi-threaded
// codepath. It is for measuing performance impact
mg_http_reply(c, 200, "Host: foo.com\r\n", "hi\n");
} else {
// Multithreading code path. Create "pipe" connection.
// Pipe connection is safe to pass to a different task/thread.
// Spawn a thread and pass created pipe connection to it.
// Save a receiving end of the pipe into c->fn_data, in order to
// close it when this (client) connection closes.
struct mg_connection *pc[2]; // pc[0]: send, pc[1]: recv
mg_mkpipe(c, pc); // Create pipe
start_thread(thread_function, pc[0]); // Spawn a task, pass pc[0] there
c->fn_data = pc[1]; // And save recv end for later
}
} else if (ev == MG_EV_CLOSE) {
// Tell the receiving end of the pipe to close
struct mg_connection *pc = (struct mg_connection *) fn_data;
if (pc) pc->is_closing = 1, pc->fn_data = NULL;
}
}
int main(void) {
struct mg_mgr mgr;
mg_mgr_init(&mgr);
mg_log_set("3");
mg_http_listen(&mgr, "http://localhost:8000", cb, NULL);
for (;;) mg_mgr_poll(&mgr, 1000);
mg_mgr_free(&mgr);
return 0;
}