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Until I read the doc and find how to limit the retention, otherwise it just eats all my ram and cpu and things start to fall apart. PUBLISHED_FROM=eb33fb44736f07b992270689217aca4af70513ff
50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
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== Usage Example
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1. Copy `mongoose.c` and `mongoose.h` to your build tree
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2. Write code that uses Mongoose API, e.g. in `my_app.c`
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3. Compile application: `$ cc my_app.c mongoose.c`
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[source,c]
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.my_app.c
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----
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#include "mongoose.h" // <1>
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static void ev_handler(struct mg_connection *nc, int ev, void *ev_data) { // <2>
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struct mbuf *io = &nc->recv_mbuf;
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switch (ev) {
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case MG_EV_RECV:
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// This event handler implements simple TCP echo server
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mg_send(nc, io->buf, io->len); // Echo received data back
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mbuf_remove(io, io->len); // Discard data from recv buffer
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break;
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default:
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break;
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}
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}
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int main(void) {
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struct mg_mgr mgr;
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mg_mgr_init(&mgr, NULL); // <3>
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// Note that many connections can be added to a single event manager
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// Connections can be created at any point, e.g. in event handler function
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mg_bind(&mgr, "1234", ev_handler); // <4>
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for (;;) { // <5>
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mg_mgr_poll(&mgr, 1000);
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}
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mg_mgr_free(&mgr);
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return 0;
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}
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----
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<1> Include Mongoose API definitions
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<2> Define an event handler function
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<3> Initialize event manager object
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<4> Create listening connection and add it to the event manager
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<5> Start infinite event loop
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